Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Feb 13, 2006, 01:53 AM // 01:53   #1
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Beastin Mugs (BM)
Profession: W/Mo
Advertisement

Disable Ads
Default New Class: Beserker

Beserker 1.1

Desciption: A warrior with class with stong ties to nature. They draw they're power from the animal pelts they wear into battle. Know for their feral brutality in battle and their knowlegde of natural remedies. They can help treat allies wtih multiple herbs and mixtures while dealing damage with great weapons or even their own bare hands. Their most dangerous trait is their natual born Bloody Frenzy in battle. While in this frenzied state they are near unstopable in combat but lose nearly all ration reasoning.

General Stuff:
-Armor
Their armor should be low, I say 55 max. Their armor types are;
Head-Headbands
Chest-animal pelts
Arms-gauntlets/tatoos
Legs-kilts
Feet-boots/tatoos
Their chest armor would grant them resitance to elemental damage.
ex: Snow Wolf pelt, 55 al, +15 al against ice damage
Their leggings should give them +5 energy.

-Stats
They have 20 base energy, and 2 pips of energy regeneration
I like the idea of them having more base health, 600 sounds reasonable

-Weapons
They have 2 weapon types
-Great Weapons: This includes Great Axes, Halberds, and Lances/Spears
They should deal more damage than hammers but have a slower attack speed, I say somewhere around 2 seconds and 25-45 for their attack speed and damage
-Claws: These should deal the same damage as swords but have a slightly slower attack speed

Attributes
-Bloody Frenzy(primary attribute)
For each point in BF your attack speed is increase by 1%. When your health drops below 66% you gain +1 energy regeneration. When your health drops below 50% your attack speed is increase by 1-12%. When your health drops below 33% your melee attacks deal 3-25% more damage.

Skills
-Bloody Frenzy, Elite, 20 en, re 120 sec, Stance
For 10-60 seconds your attack speed is increase by 0-60% and you cannot use skills.

-Feral Sense, 10 en, re 90 sec, Stance
For 10-30 seconds you move 25% faster and all of you melee attacks and skills cannot be blocked or evaded

-Wolf Howl, 6 an, Shout
For 1-6 seconds nearbye foes suffer from -20 al and nearbye allies move 25% faster
-----------------------------------------------------------------------------------------------

-Great Weapon Mastery: For each point in GWM you increase you chance of a critical hit with a great weapon. Increase GWM skills.

Skills
-Wide Swing, 5 en, re 4 sec, Melee attack
Strike target and anjescent foes for 40-80 damage

-Disembowl, 6 an, Great axe attack
If this attack hits it deals +3-15 damage and inflicts a deepwound

-Impale, 5 an, Spear attack
If this attacks hits that target for suffers from bleeding for 1-24 seconds

-Thust, 7 an, Halberd attack
If this attack hist a foe that for suffers from weakness for 1-24 seconds

-Overhead Stike, 8 an, Melee attack
If this attack hits it deals +1-25 damage and knocks down that foe. Overhead strike cannot be blocked
-----------------------------------------------------------------------------------------------

-Claw Mastery: For each point in Claw mastery you increase your chance of a critical hit with claw weapons. Increases claw mastery skills.

Skills
-Rend, 5 an, claw attack
If this attack hits target for they suffer from deep wound, bleeding, or crippled for 1-12 seconds

-Bear claw, 7 an, claw attack
If this attack hits your target is knock down for 1-3 seconds

-Maim, Elite, 6a, claw attack
If this attack hit you strike for 9-45 more damage and your target begins bleeding for 1-24 seconds

-Feral lunge, 10 en, claw attack
If this attack hits, target foe is interuppted and is knock down
-----------------------------------------------------------------------------------------------
-Natual Remidies: For each point in NR you increase the potency of you NR skills

Skills
-Mend wound, 10 en, re 10 sec, skill
Target touch ally is cured of bleeding, deep wound and cripple

-Natural Remedy, 10 en, re 15 sec, skill
Target touch ally is cured of poison, disease and weakness

-Healing Herb, 5 en, re 5 sec, skill
Target touch ally gains health regeneration of 1-3 for 1-36 seconds
-----------------------------------------------------------------------------------------------

Theme: I want the beserker to be very celtic in his looks. I kinda think of him as a melee ranger, but whatever.

Criticism is not only wanted but encouged.

Last edited by trebes; Feb 13, 2006 at 11:13 PM // 23:13..
trebes is offline   Reply With Quote
Old Feb 13, 2006, 02:14 AM // 02:14   #2
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Aww.. Berserker... a great class idea, but hard to add into GW with out being another Warrior clone. I like the attribute of Greater Weapon and Blood Frenzy. (but a bit like the Heavy Weapon and Rage attribute sugged before...)

Some pointers,
Quote:
Their skill sets are similar to warriors with adrenalin skills, stances, and shouts.
If so, why not just add it to Warrior? Reason for new class is to allow differnt style of gamepaly and altnative roles.

Too much weapon attributes (the Simple, Greater, and Dual). Its too brief to comment, but seperating attribute into those seem to be not so great.

Need more counters and alternative gaming mechanism to balance it. Also think about dual classing.

More detail is needed in order to paint to the reader and open their imagination to see what you are seeing. There are already too many concept classes that is just a paragraph, need more. Listing some skills would be good.

Well, that would be my suggestion, hope to see you add more into it. Would be interesting to see a well made Berserker class being done.
actionjack is offline   Reply With Quote
Old Feb 13, 2006, 02:38 AM // 02:38   #3
Forge Runner
 
thor hammerbane's Avatar
 
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
Default

i would change the fact that it's too similar too warrior, they shouldnt be allowed to have axe, hammer, and sword into one attribute...no1 would be war anymore :P
thor hammerbane is offline   Reply With Quote
Old Feb 13, 2006, 03:58 AM // 03:58   #4
Wilds Pathfinder
 
Quid Pro Quo's Avatar
 
Join Date: Jul 2005
Default

Well you edited your post so I have no idea what you had said but in another topic I suggested two handed axes, swords and maybe a halberd or spear.

I think their attacks should use energy and they would gain energy arrows for every 20 seconds of combat and a health arrow for every 50 seconds of combat. These should wear off after 15 seconds of being idle.
I think they should also have the speed attribute that was used in another topic that would let them attack 1% faster for every point put into the attribute. Their attacks should start out at the speed of hammers.

They would definetly not be tanks.. but they would have more health then casters. They would be more like a companion or side-kick to warriors. I also think that there armor should be about the strength of ranger armor.
Quid Pro Quo is offline   Reply With Quote
Old Feb 13, 2006, 04:03 AM // 04:03   #5
Krytan Explorer
 
Soul Shaker's Avatar
 
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
Default

Quote:
Originally Posted by Quid Pro Quo
Well you edited your post so I have no idea what you had said but in another topic I suggested two handed axes, swords and maybe a halberd or spear.

I think their attacks should use energy and they would gain energy arrows for every 20 seconds of combat and a health arrow for every 50 seconds of combat. These should wear off after 15 seconds of being idle.
I think they should also have the speed attribute that was used in another topic that would let them attack 1% faster for every point put into the attribute. Their attacks should start out at the speed of hammers.

They would definetly not be tanks.. but they would have more health then casters. They would be more like a companion or side-kick to warriors. I also think that there armor should be about the strength of ranger armor.
More hp, less AL. Maybe 50 or 60 AL, but 600 or so hp base. ( the warrior is 480, right?)
Soul Shaker is offline   Reply With Quote
Old Feb 13, 2006, 04:08 AM // 04:08   #6
Wilds Pathfinder
 
Rayne Nightfyre's Avatar
 
Join Date: Dec 2005
Guild: Acolytes of Lyssa [AL]
Profession: Me/A
Default

Great idea, but just sounds too similar to a Warrior to be implemented as an entire new profession.
Rayne Nightfyre is offline   Reply With Quote
Old Feb 13, 2006, 04:12 AM // 04:12   #7
Wilds Pathfinder
 
Quid Pro Quo's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Soul Shaker
More hp, less AL. Maybe 50 or 60 AL, but 600 or so hp base. ( the warrior is 480, right?)
That could work too.. I wonder how they would look. Maybe a bit like rangers in warrior gladiator armor? I can see them looking a bit more barbaric with longer hairs and such.

I also think they should get more health arrows faster as their health drops.

Quote:
Originally Posted by rayne2550
Great idea, but just sounds too similar to a Warrior to be implemented as an entire new profession.
We will only have two melee classes once factions are out. Then only one other class doesn't use magic which is rangers. Ritualists are basicly necros that heal but they got their own class. I really don't think another melee class would hurt anyone.

Last edited by Quid Pro Quo; Feb 13, 2006 at 04:16 AM // 04:16..
Quid Pro Quo is offline   Reply With Quote
Old Feb 13, 2006, 04:15 AM // 04:15   #8
Wilds Pathfinder
 
Quid Pro Quo's Avatar
 
Join Date: Jul 2005
Default

Oops ment to edit. Sorry.
Quid Pro Quo is offline   Reply With Quote
Old Feb 13, 2006, 04:20 AM // 04:20   #9
Krytan Explorer
 
Soul Shaker's Avatar
 
Join Date: Aug 2005
Location: Sunshine Coast, Australia
Guild: Soul Crusaders
Default

As their health gets lower, more damage dealt, faster attack speed, more energy. I would just love a class like this. Kinda like the DnD barbarian....*drool*. What turned me off axes is the fact that i'm holding what looks like a hatchet... great axe = <3
Soul Shaker is offline   Reply With Quote
Old Feb 13, 2006, 05:56 AM // 05:56   #10
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

http://www.guildwarsguru.com/forum/s...ghlight=savage

Good old Concept class Challenge
actionjack is offline   Reply With Quote
Old Feb 13, 2006, 06:38 AM // 06:38   #11
Wilds Pathfinder
 
Quid Pro Quo's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Soul Shaker
As their health gets lower, more damage dealt, faster attack speed, more energy. I would just love a class like this. Kinda like the DnD barbarian....*drool*. What turned me off axes is the fact that i'm holding what looks like a hatchet... great axe = <3
I agree. Another thing would be the damage they would do. Obviously it would increase during combat but I think an attribute should control this just as the warrior's strength makes them do more damage that way someone wouldn't get more of a bonus by making a warrior/beserker.
Quid Pro Quo is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
savanus Sardelac Sanitarium 0 Aug 25, 2005 08:57 AM // 08:57
N/Me Class Help Feanor Radagast Questions & Answers 2 Jul 20, 2005 01:42 PM // 13:42
Wtt: First Class Bow For First Class Sword onizuka Ventari's Corner 4 Jun 02, 2005 10:08 PM // 22:08
apostasy Questions & Answers 2 May 20, 2005 07:21 AM // 07:21


All times are GMT. The time now is 10:17 PM // 22:17.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("